Wednesday, September 28, 2016
Tuesday, September 27, 2016
3/2 Reading Response
The final reading, by Kylie Peppler, highlights the nuances of my final learning objective,
Think with a critical awareness of the different avenues new media provides.
This is my most ambiguous learning objective, but it is purposeful. I mean specifically that I want to find ways to incorporate new media into the daily lives of my students and my practice, no matter what either one may be. Currently, my students are from high-risk and disadvantaged backgrounds. Peppler takes special care to touch on this. She talks about students who have been "left behind," and how new media can be the tool for effective change and access for these students.
Peppler sites that new media has the ability to inspire and speak to children who already know the language through social media and internet culture. It also empowers students to be aware of the ways visual conversations speak with us. More to the point, students are already rigorous creators and controllers of their own visual media. Peppler shows an exciting number of students already actively engaged in online creation, and that number is growing. I am excited to harness this creativity and use it as a method to grow the classroom. Peppler was able to put into words and data what I felt but could not quite prove: that new media can be critical for having a relevant classroom for all types of students.
3/1 Digital Collage
In this piece, I hope to start a conversation. I began with the knowledge that Photoshop is great for pasting and cutting and pasting again, which lends itself well to obsessive imagery. Out of this, I asked myself when I felt that way, "obsessive" or "obsessed with" in my real life and experiences.
Tuesday, September 20, 2016
2/2 On/Off Experiment Part 1
For the entirety of this weekend, I unplugged, disconnected, and disengaged digitally. Before you commend me for my valor (and my dedication to this assignment), know that it was completely beyond my control. I was in a friend's wedding, nestled away in the most scenic and grid-adverse portion of Mashpee, Massachusetts. This is wild, uncharted, nature-preserved Cape Cod. My bars and battery were entirely depleted.

source: https://commons.wikimedia.org/wiki/File:Popponesset_Beach,_Popponesset_MA.jpg

source: https://en.wikipedia.org/wiki/Cape_Cod_National_Seashore
I would like to say I handled the art of unplugging artfully. I *was* entirely more present, although painfully more so. There were moments when a room full of girls could find nothing more interesting to talk about than the time the flower girl would arrive (her family got lost in the attempt to find us). I had knee-jerk cravings to hop on Facebook and post pictures of our makeup and hair. I wanted likes, even if there were plenty of IRL- sorry, "in real life"- likes to go around. I found that real compliments meant less to me than the digital affirmation. There were less superficial problems, too- a phone interview call dropped. My parents had no idea how to pick me up Monday morning. I had Very Important Emails that went unanswered. It would be nice to disconnect deliberately and entirely for an extended period of time, but the consequences greatly outweigh the benefits.
2/1 eEtiquette
We are so anxious to put our best selves out there on the internet. This is one easy way to help alleviate that anxiety.

We suffer from too many pictures of babies, and too few meaningful conversations.

Digital presence can separate people, but it can help bring us back together again. You need only be aware of your missed connections.
Tuesday, September 13, 2016
1/4 Response to PROGRAM OR BE PROGRAMMED: Ten Commands for a Digital Age by Douglas Rushkoff
I did the bulk of my reading of
PROGRAM OR BE PROGRAMMED by Douglas Rushkoff in the backyard of a coffee shop. Reading Chapter 2, Live in Person, I became
acutely aware of how many Gina’s were in my life. This is my first takeaway from the reading. Rushkoff hooks us in with the story of Gina,
a high school student who is always on her phone. Rushkoff says, “Gina is the girl who is
everywhere at once, yet— ultimately—nowhere at all…[technology] has not only
removed her from linear time, however, but also from physical place.” The handful of people around me at the coffee
shop were all on their phones- except for the mother struggling with a baby
carriage. The irony was not lost on me,
however, since I was reading the chapter on my phone as well. The weekend before I had felt isolated at a
table of friends, because we were all on our phones, and we were all looking
for something better to do. If digital
media exists in a world that is inherently dislocated, why do we try to locate
it? Why do we choose to live dislocated
lives and ignore the people in front of us?
The “always on” culture that Rushkoff describes is definite and
unavoidable. I have lost friendships
over avoiding a Facebook message thread for longer than a few days. I have felt the pressure to respond to a
comprehensive email within the first half hour of receiving it. I do not think I will see any change unless I
choose to stay fully present, although I am unwilling to handle the
consequences.
My second takeaway is that I am
pleased to see Rushkoff finding the positivity in this culture of dislocation
bias. Rushkoff states: “It allows an
entire nation to rally around an issue or idea, forces everyone to notice an
injustice that might be happening far away, and even shows how all people are
on some level the same.” Think of the
most recent social media movements regarding racial equality. That education is on such a deeper level than
reading a paragraph about Martin Luther King, Jr. in high school. We are more sensitive today, yes, but we have
a hugely expanded world to explore and engage in. I am able to keep in touch with Japanese
students I met 5 years ago, and instant translations allow us to communicate
even more thoroughly. Whether we like it
or not, living in a decentralized manner has affected us deeply as a
society. I would love to see more support
for local businesses, but I know that I would not have heard about that awesome
barbeque spot without Google Maps. I
firmly believe we can make the best of this technology-laden situation by
staying informed and aware, and turning off the phone more often.
1/3 A Museum in Technology: The Museum of the Moving Image
The Museum of the Moving Image, located in my neighborhood in Astoria, Queens, is so much
more than a film repository. It is a true
hybrid museum, highlighting the relationships of media through art, cult
popularity, design, and historical context. It also has a very important focus on personalized creativity. Visitors can view a screening of a classic
film, and then go upstairs to make their own.
They can spin their own Thaumatrope (the flashing card with two
alternating images) and then create a series of stop motion videos. The Museum of the Moving Image makes a point
to connect past methods of filmmaking with their modern counterparts, and makes
the experience meaningful by empowering visitors to become artists.
The Museum
of the Moving Image is best known for its exploration of “big screen” film, but
it also handles television, computer generated graphics, and video games. Keeping in line with their interactive
mission, their exhibition titled “Arcade Classics: Video Games from the
Collection” is a series of playable arcade games. The information about their technical creation
and popularity looms on the wall behind each station. In “Computer Films of the 1960s”, viewers are
met with a composite film of experimental computer illustrations and
audio. Visitors who are more interested
in audio can use the sound room to record their own scripts of classic films,
and edit the soundtracks or sound effects.
The clips are automatically edited over the appropriate footage on
screen, and the results are often humorous.
This playful museum is both
exploratory and informative, and they have big plans to expand their
reach. Their online initiative, http://www.livingroomcandidate.org,
compiles presidential commercial campaigns since 1952, and it has millions of
visitors. They have an active curriculum
for middle and high school students, and an ongoing rotation of screenings and
events. The value of the Museum of the
Moving Image is their ability to transform conventional knowledge of moving
media. You may leave the museum with
more questions than when you entered.
Monday, September 12, 2016
1/2 An Artist in Technology: Luke Twyman
Luke Twyman is an unceremonious
artist, of sorts. He is the man behind
WhiteVinyl, an interactive illustration site. After introducing himself as a graphic
designer, he quickly points out that he is not interested in working for big
corporations. What fascinates him, and
what fascinates me about him, is his interest in science and education on the
internet. Working out of Brighton, UK,
he has smartly navigated various social media platforms such as Reddit and
Gizmodo to promote what he makes, and what he makes is totally engrossing. Mr. Twyman marries atmospheric synth sounds
to interaction, science, and aestheticism.
For example, in his work Solarbeat, he codes a visual of all the
planets orbiting around the sun, creating a beat with each orbit. Web visitors can see how all the planets move
in tandem, and they have the ability to play around with the type of sound
output, transpose the key, slow down or speed up the process, and in effect, to make their own “solar song.” NASA has even
mentioned this work in their publications!
In other works, such as BlokDust,
users can create their own musical experiments by linking vibrant blocks of
color, making both song and image. Mr.
Twyman’s keen interest in empowering web surfers to learn and create is
refreshing and exciting to experience.
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